"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert Heinlein, Time Enough For Love
I began my adventures with users and digital interfaces back in Chile, after a somewhat forced conversion from industrial design into graphic design. Later in U.S., I started working as a graphic designer for a small hospitality corporation. Being the nascent graphics department pretty much a one-man affair (me), I quickly took over all the design aspects of the company; not only signs, brochures and posters, but also digital graphics for the different company websites, content management, and even SEO. I was also tasked with gathering requirements from all stakeholders in the company side, creating some diagrams to organize the content on the sites pages, determining the navigation flows for the visitors, etc. In other words, typical UX work, although at the time I did not know that.
After a couple of years, and still under the role (and the salary) of a graphic designer, I decided to leave that job and get a master’s degree. I chose Human-Computer Interaction at DePaul because, looking at the courses and syllabus, I marveled at the perfect mix of science and design. Although I was interested in Interaction Design, I ended up learning as much about User Research, a field I also deeply care about.
When not at work, I enjoy painting and drawing in the old-fashioned way (watercolors and pencils), reading history and science fiction, and listening to folk music from all over the world.